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Character Statistics: Liriel Baenre

In every society, no matter how structured, there are individuals who don't fit established patterns. Liriel Baenre is one of these in drow society. In this second part Liriel's profile, we present her character statistics, along with some magic items she uses that were originally in Daughter of the Drow that are updated adapted for use in your D&D game

Liriel Baenre: Female drow Wiz 11/Clr 3/Ftr 1; CR 17; Medium-size humanoid (elf); HD 11d4+11 plus 3d8+3 plus 1d10+1; hp 70; Init +7; Spd 40 ft.; AC 19, touch 13, flat-footed 16; Atk +10/+5 melee (1d6+2/19-20, adamantine short sword), or +12/+7 (1+1/x3, throwing spider), or +11/+6 ranged (1d4+1, bolas); SA spell-like abilities, turn undead 6/day; SQ darkvision 120 ft., drow traits, SR 26; AL NG; SV Fort +9, Ref +9, Will +12; Str 12, Dex 16, Con 13, Int 20, Wis 14, Cha 16.

Skills and Feats: Bluff +4, Climb +2, Concentration +14, Craft (rune) +8, Diplomacy +7, Heal +5, Hide +12, Intimidate +4, Intuit Direction +4, Knowledge (arcana) +16, Knowledge (local) +6, Knowledge (religion) +8, Knowledge (the planes) +6, Listen +6, Move Silently +14, Perform (dance) +4, Profession (fisherman) +3, Profession (sailor) +3, Scry +8, Search +12, Sense Motive +6, Spellcraft +16, Spot +6, Swim +6; Daylight Adaptation, Exotic Weapon Proficiency (bolas), Exotic Weapon Proficiency (throwing spiders), Improved Initiative, Inscribe Rune, Lightning Reflexes, Quicken Spell, Scribe Scroll, Silent Spell, Spell Penetration, Spellcasting Prodigy (wizard).

Spell-Like Abilities: 1/day -- dancing lights, darkness, faerie fire. Caster level 15th; save DC 13 + spell level.

Drow Traits: Liriel is immune to magic sleep spells and effects. She has a +2 racial bonus on saves against enchantment spells or effects and a +2 racial bonus on Will saves against spells or spell-like abilities. She is entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it. Liriel also has a +2 racial bonus on Listen, Spot, and Search checks (already figured into the statistics given above). *Domain spell. Deity: formerly Lolth; currently Eilistraee. Domains: formerly Chaos and Darkness. Note: Liriel is an ex-cleric of Lolth and has not yet gained levels of cleric with her new deity. As a result, she has lost access to all spells and class features, and she cannot gain levels as a cleric of Lolth until she atones (see the atonement spell description in the Player's Handbook).

Wizard Spells per Day (4/6/6/5/4/3/2; save DC 16 + spell level; 20% chance of arcane spell failure).

Spellbook: 0 -- arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st -- change self, magic missile, ray of enfeeblement, shield, shocking grasp; 2nd -- alter self, cat's grace, invisibility, see invisibility, web; 3rd -- dispel magic, fly, lightning bolt, nondetection, protection from elements; 4th -- detect scrying, dimension door, scrying, stoneskin; 5th -- passwall, seeming; 6th -- true seeing.

Languages: Common, Drow, Elven, Goblin, Giant, Draconic.

Possessions: Adamantine chain shirt (+2 enhancement bonus), adamantine short sword, small bolas, drow boots of elvenkind, greater piwafwi, throwing spiders, ring of water breathing, The Book of Portals (described below).

Liriel's NPC stats were converted to D&D rules by a committee of talented lore masters.* This describes Liriel as she was at the end of the novel Tangled Webs.

New Magic Items

The following magic items have been adapted for the D&D rules.

The Book of Portals: Described in the series as a spellbook given to Liriel by her father, The Book of Portals is much more than that. Within this minor artifact's pages are the spells gate, gateway, teleport, and teleport without error, as well as notes on magical means of travel in general. (The book provides knowledge equivalent to the Create Portal feat while held or, if the user is attuned to the book, while within 120 feet of the book; Create Portal is found in the Forgotten Realms Campaign Setting). Also, many pages within are "keyed" to specific areas, allowing the user to open portals to those places. The user can add portal destinations to the book (up to 10 of them total; destinations added can later be replaced with new ones), provided he or she has been there before or has had someone place a familiar item there to provide a focus, an act which requires a Spellcraft check (DC 20) to add a new "keyed" location to the book in this manner. If in the possession of someone for more than a month, the book becomes attuned to that person, so that the owner can use the portal opening ability even if not being read from directly, so long as the owner is within 120 feet. Additionally, the need to make a Spellcraft check to prepare one of the spells listed above (DC 15+ spell's level) due to the fact that this book counts as a "borrowed" spellbook is waived once the user is attuned to the book.

The Book of Portals can open a keyed portal up to three times a day, and the opening that is created can be enlarged up to double the usual maximum (40-foot diameter) with a successful Spellcraft check (DC 25). Portals leading to keyed locations remain open up to 10 minutes or until the caster deliberately closes the portal. There's no chance of a mishap if used within the Underdark, provided the destination is within 250 miles of the user's current location. If the distance is greater than 250 miles, a Spellcraft check (DC 25) is required to successfully open or create the portal.

Caster Level: 17th; Weight: 1 lb.

Liriel's Ring of Water Breathing:Liriel's ring of water breathing is a smooth, yellowed band of sea ivory that possesses engravings of fish on the inside of the band. It allows the wearer to continually utilize the effects of the spell water breathing, though it affects only the wearer.

Caster Level: 12th; Prerequisites: Forge Ring, water breathing; Market Price: 15,000 gp.

Throwing Spiders: In some drow cities, specially-made throwing stars have become popular. Known as "throwing spiders," they're similar to shuriken in size and form, and like shuriken, three can be thrown in a single attack. Unlike shuriken, they cling to and bite (or burrow into) any target they hit, though the movements they make are very subtle indeed. Once a throwing spider hits, it sticks to the target and attacks as a tiny animated object (see Monster Manual for statistics). A throwing spider has hardness 10 and a grapple bonus of -9. It cannot move until after it is thrown, in which case it moves only to attack the target to which it is attacked. Its enhancement bonus of +1 applies to the attack and damage rolls it makes as an animated object.

Once attached, a throwing spider attacks its target once each round until removed, destroyed, or commanded to cease by its thrower. A throwing spider that misses its target or that is removed or ordered to stop attacking becomes inert until it is thrown again. Calling off a throwing spider is a free action, and the thrower must be within 50 feet of the spider to do so.

Caster Level: 11th; Prerequisites: Craft Arms and Armor, animate objects; Market Price: 2,961; Cost to Create: 1,301 gp + 80 XP.

* Many thanks to Chris "Selvarin" Perry, Disaster Master Marc Nieper-Wißkirchen, Timo Tyrmi, Greg "Realmlord" Price, Zanan Telenna, Heather Crothall, and all those who participated in the online discussion.

Take a peek at the novels featuring Liriel:
Daughter of the Drow
Tangled Webs
Windwalker

(From an article written for the Wizards of the Coast website)


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